|
3D Mark 2001 |
23,845 |
Game Test 1
Car Chase (LOW) |
300.1 fps |
Game Test 1
Car Chase (HIGH) |
103.8 fps |
Game Test 2
Dragothic (LOW) |
417.5 fps |
Game Test 2
Dragothic (HIGH) |
225.2 fps |
Game Test 3
Lobby (LOW) |
291.7 fps |
Game Test 3
Lobby (HIGH) |
128.7 fps |
Game 4
Nature |
229.9 fps |
|
3D Mark 2003 |
12,111 |
Game Test 1
Wings of Fury |
291.7 fps |
Game Test 2
Battle of ProxyCon |
91.0 fps |
Game Test 3
Trolls Lair |
73.7 fps |
Game Test 4
Nature |
81.3 fps |
|
CPU TEST: Index |
961 |
|
CPU TEST 1 |
105.2 fps |
|
CPU TEST 2 |
17.4 fps |
Sound Test
No Sounds |
78.3 fps |
Sound Test
24 Sounds |
69.5 fps |
Sound Test
60 Sounds |
62.2 fps |
|
3D Mark 2005 |
4,460 |
Game Test 1
Return to
Proxyconn |
17.4 fps |
Game Test 2
Firefly Forest |
12.7 fps |
Game Test 3
Canyon Flight |
25.8 fps |
|
CPU TEST: Index |
4578 |
|
CPU TEST 1 |
2.4 fps |
|
CPU TEST 2 |
3.9 fps |
Individual Game Tests
---------------------------------------------------------------
Doom
3
1024
x 768 = 76.8 fps
1280 x 1024 = 64.4 fps
1600 x 1200 = 51.3 fps
---------------------------------------------------------------
Halo: Combat Evolved
1024
x 768 = 89.81 fps
1280 x 1024 = 78.6 fps
1600 x 1200 = 60.76 fps
---------------------------------------------------------------
Call
of Duty
1024x768 = 166.5 fps
1280x1024 = 163.2 fps
1600x1200 = 156.0 fps
---------------------------------------------------------------
Unreal
Tournament 2004
1024x768 = 153.49 fps botmatch | dm-rankin: 220.77 fps |
as-convoy: 80.73 fps | br-colossus: 158.96 fps
1280x1024 159.93 fps botmatch | dm-rankin:
219.99 fps | as-convoy: 83.07 fps | br-colossus:
176.73 fps )
1600x1200 150.46 fps botmatch | dm-rankin:
213.00 fps | as-convoy: 80.97 fps | br-colossus:
157.39 fps )
---------------------------------------------------------------
Game
play is what the VistionTek XTASY X800XT is all about, and game play is what
it will deliver! Until we get to 3D Mark 2005, there was only ONE test that
dropped below 33 frame per second. 33 fps is considered cinematic motion and
is the same speed that all motion picture movies are shot at. So in theory,
if your game is playing along at 33 FPS or higher, than all motion and
effects should appear seamless and fluid. Since it was a CPU test in 3D Mark
2003 that dropped below the 30 FPS mark, we can't attribute that soley to
the video card. 3D Mark 2005 is The Dream Crusher! Coming along at the dawn
of a new video card era, 3D Mark 2005 will raise the bar for video card
benchmarks by eliminating the inflated scores that we see with 3D Mark 2001
and that we're beginning to see in 3D Mark 2003.
Getting
into real world game play, Doom 3 looks simply AWESOM at 1600 x 1200 with
Ultra video settings and the frame rate still hold above 33 fps and actually
averages in at 51.3! From personal experience gained from actually
PLAYING Doom3 at 1600 x 1200 I can say that you will experience moments
of sluggish response while new textures and bump maps are being loaded. This
will be most noticeable during the first few minutes that you spend playing
the game, or when a totally new texture (ie: monster) is encountered. There
is one very popular modification that any user can do to the config .cfg
file which increases the amount of physical RAM that Doom3 will use to
cache textures. This is very useful but should only be implemented for users
with 1GB of system ram, or more.
Halo
was another game that was considered brutal on a video card, but the XTASY
X800XT makes quick work of it too, even at 1600 x 1200 posting an average
frame rate of 60.76,