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Once the card is
installed, the supplied driver CD offers suggestions as to which set of drivers
to use. These recommendations were totally ignored and the latest Detonator
drivers (56.72 as of 1 Apr, 2004) were downloaded and installed. The
Registry merge to unlock the Clock speed settings of the card came bundled on
the supplied Driver CD and was likewise utilized to
accomplish the Overclocking portion of testing.
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In the
default configuration, the card sets itself with the above 425 CORE and 650(DDR)
memory speeds. We'll do a few benchmarks at the default speed, and then spend
some time with the overclocking sliders to see what we can bring this card up
to. The rest of the system used for testing will be based on a Pentium-4 2.8"C"
overclocked to 3514 riding on a 251MHZ system bus. The motherboard is an Asus
P4C800-E Deluxe with the PCI and AGP dividers locked down to a system standard
of 33/66. There is 1GB of Kingston PC4000 in a dual-channel configuration
populating the DRAM slots and a pair of Western Digital Raptors running in a
RAID-0 providing diskspace storage. Multi-media demands, where applicable, are
met with a SoundBlaster Audigy2.
3D Mark 2003
| 3DMark Score |
3584 3DMarks |
|
Game Test 1 - Wings of Fury |
150.2 FPS |
|
Game Test 2 - Battle of Proxycon |
23.0 FPS |
|
Game Test 3 - Troll's Lair |
18.5 FPS |
|
Game Test 4 - Mother Nature |
19.9 FPS |
|
CPU Score |
832 CPUMarks |
|
CPU Test 1 |
89.0 FPS |
|
CPU Test 2 |
15.4 FPS |
|
Fill Rate (Single-Texturing) |
931.0 MTexels/s |
|
Fill Rate (Multi-Texturing) |
1391.8 MTexels/s |
|
Vertex Shader |
17.2 FPS |
|
Pixel Shader 2.0 |
24.6 FPS |
|
Ragtroll |
12.4 FPS |
3D Mark 2001 SE
|
3D Mark Score |
14584 |
|
Game 1 - Car Chase - Low
Detail |
236 |
|
Game 1 - Car Chase - High Detail |
86.1 |
|
Game 2 - Dragothic - Low
Detail |
220.5 |
|
Game 2 - Dragothic - Low Detail |
132.1 |
|
Game 3 - Lobby - Low
Detail |
217 |
|
Game 3 - Lobby - Low Detail |
108 |
|
Game 4 - Nature |
66.4 |
Gunmetal
| |
Benchmark
1 |
Benchmark 2 |
| Minumum FPS |
13.44 |
6.82 |
| Average FPS |
22.51 |
29.66 |
| Maximum FPS |
69.86 |
71.36 |
Unreal Tournament 2004
|
DM- Antalus
Map / Invasion Botmatch
|
1600 x 1200 |
38.358 FPS |
| 1280 x
1024 |
51.759
FPS |
| 1024 x
768 |
71.895
FPS |
|
ONS-Severance
Map / Flyby
|
1600 x 1200 |
36.232 FPS |
|
1280 x 1024 |
51.104 FPS |
|
1024 x 768 |
68.814 FPS |
|
The
3DMark 2003 and 3D Mark 2001 benchmarks were both performed with default
settings. A sub 5000 score in 3D Mark 2003 is very typical for any budget
based video card. 3D Mark 2001, being more Direct-X 8 based in nature, did
highlight the cards powerful potential when less demanding 3D functions are
being manipulated. The Gunmetal benchmark is very grueling in nature and has
caused even high-end video cards to return fairly poor frame rates. The
Albatron FX·5700P Turbo did manage to peak its maximum FPS above 60, however
the average frame rate fell below the target of 30 frames per second.
Unreal
Tournament 2004 does not have any official Benchmark routines that come
bundled with the package, unlike the previous 2003 version. Since UT 2004
does have the capability to record demo's, several graphics enthusiasts have
overcome this by recording demos and swapping them around the internet to
include a "exec" file to display average frame count. While these can not be
called an "official" meter, they do accurately gauge the video cards
performance. To further accent the benchmark scores displayed above, all
visual settings were switched to their maximum settings. Anyone that owns UT
2003 or 2004 has probably heard the announcer proclaim "HOLY S*&T" when the
last of all visual setting are increased to their maximum.
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