|
Testing the GameNet will
involve a few tests but the overall objective will be to determine
if the system can offer an alternative to wireless connections,
which is the marketing spotlight. In that regard, it was meant more
for game consoles than PC's but since it will work with a PC, we can
obtain more detailed results testing the units with a PC.
Since my XBOX 360's do not have
a bandwidth test per' say, we'll have to go more from feel than
anything else. To help get a feel for game play, I enlisted the help
of some folks on my XBOX LIVE Friends list. The test was to host a 4
player Rainbow 6: Las Vegas COOP Terrorist Hunt match with each
player on a voice headset. The first test was conducted using the
XBOX 360 Wireless adapter which is a $99 proprietary adapter which
can only be used with an Xbox 360. On the wireless connection, game
play only lagged once in a while but the voice communication was
absolutely horrible.
The second test was
conducted using the GameNet modules. The modules were configured the
way I mentioned earlier with the router and a network switch.
Cable Modem
→ Router
→ GameNet Module
↔ GameNet Module
→ Switch
→ Xbox 360
We got the gang together
again and even ran the same mission so we could try and keep things
as closely matched as possible. The general consensus was that the
wireless adapter is crap compared to how things felt with
the GameNet. Every player was given a Green Dot By Xbox
Live in the Lobby and there were no stutters or lag during the game.
Even voice communication was vastly improved.
Next it was time to use the PC
connected to the same switch as the XBOX 360. General web surfing
and downloading, email, instant messaging, and even Virtual Private
Networks all connected and worked without issues. Keep in mind, this
is all without changing anything from default settings on any
device. Even using the GameNet with a router and a network switch,
there was no need to change administration or security settings.
.jpg)
Since the GameNet modules are
basically 100Base-T devices, I didn't expect any bottlenecks. This
is a sample from SpeedTest.Org that shows my upload (975kbs) and
download (9798kps) transfer rates and a ping (100ms) to the
SpeedTest node in Kansas City - which is only about 50 miles away.
So far so good.....
.jpg)
With a software package called
Performance Test (available from
Passmark) we can
take a look at the network bandwidth and gauge the performance of
the GameNet system. To use this we need two machines; a server and a
client which will be the machine being tested. The server machine in
this case is equipped with an onboard Realtek Gigabit Ethernet
controller.
.jpg)
This chart shows us the
result from Passmark's Performance Test when both the server and
client machine are connected with Gigabit Ethernet.
Conclusion.....
Performance of the GameNet is very good. It is capable of transfer rates that support
video and audio streaming. The flexibility of connecting a home
networking router and a switch in two different sections of the
house via power lines is simply priceless. There will be no need to
run permanent wires and if you want to move anything its as
simple as unplugging the appliances and putting them in their new
location.
.jpg)
The GameNet can
be a bit of a space hog. The unit only requires one plug on an
outlet, but the body of the module blocks use of the top plug if you
need to plug-in a three prong plug. An extension cord would be
an easy fix, but not a power strip. In fact, power strips are a
Corinex FAQ topic. Most power strips have some sort of surge
protection and that is what causes the signal to weaken. Which also
means that Uninterruptable Power Supplies are also on the list of
things NOT to use as your powerline access point.
The unit is always
powered on, and while it only draws 5 watts of power (verified with
a Kill-A-Watt energy measuring device) a pair of modules would be
pulling 10 watts - all day, every day. This in itself isn't a huge
amount of energy and that could be offset easily by replacing a
couple incandescent light bulbs with more energy efficient compact
fluorescent bulbs.
My only unresolved issue with the GameNet
is with a Microsoft Wireless Desktop 3000 - a keyboard and mouse
setup. It seems that the GameNet modules throw off enough
electromagnetic interference (EMI) that it disrupts the operation of
the wireless keyboard and mouse. With the GameNet module plugged in
at least 6 feet away, the desktop receiver had to be placed right
next to the mouse for seamless operation. An email was sent to Corinex's support department and
we're still waiting to hear back. Likewise, I searched their support
systems FAQ and found nothing relating to this issue. Once I do get
any kind of resolution, I'll be sure to post all applicable news
here.
While it may be possible to
find a lesser cost powerline Ethernet solution, we can say without a
doubt - this one works. In fact, once we get a satisfactory
resolution on the EMI issue, I will rate the quality of this unit a
solid 4 which means - better than most.
Note: Club Overclocker is
now using a new rating system based on a score of 1 to 5.
Please go to our rating system page for more information.
|
 |
| Performance: |
4 out of 5 | |
Innovation: |
4 out of 5 | |
Quality: |
3 out of 5 | |
Stability: |
N/A |
| Aesthetics: |
3 out of 5 | |
Software/Drivers Pack: |
N/A |
|
Overclocking: |
N/A |
|
Value: |
4 out of 5 |
|
 |
 |
|
 | Project Skill Level (5 being most difficult) | 3
out of 5 |

|