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Among PC enthusiasts, overclocking has become
second nature as hitting the power button. Whether it's extreme overclock that
swings for the fence or just a mild bump to the front side bus, overclocking has
become very routine and is very accessible, and not just for the enthusiast
either. Assembling a PC has become much less daunting that it once was,
and we're beginning to see a lot more novices take to the hobby. Heck, we all
had to start somewhere - but the start that a PC hobbyist has today is far less
intimidating than the early days that most of us had to deal with.
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Here's a quick look at the specs for
the test rig. A machine that should be able to answer the call of any current PC
game.
Motherboard: Asus Striker Extreme
CPU: Intel
Core 2 Duo Xeon 3060
Hard Drive:
Western Digital Raptor X
Video Cards:
2x EVGA 8800GTX in SLI configuration
Sound Card:
Soundblaster X-Fi Fatal1ty Pro Edition
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Testing.......
I'm going to test the memory with
it's advertised latency timings and voltages, starting at 800 Mhz. From there,
I'll move up the Megahertz scale testing each of the memory bus speeds that the
Asus Striker will allow. Since the 680i chipset allows me to adjust the memory
bus independently from the CPU bus, the CPU speed will remain at a constant
throughout the test. However, the 680i chipset's memory dividers do have "sweet
spots" that tend to yield better performance, so as always - results on your
own individual machines many vary.
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Memory Bus
Actual** |
Sandra
Integer |
Sandra
Floating Point |
|
400 |
6483 |
6437 |
|
407 |
6421 |
6424 |
|
410 |
6557 |
6578 |
|
416 |
6458 |
6393 |
|
424 |
6585 |
6573 |
|
428 |
6458 |
6364 |
|
433 |
6696 |
6692 |
|
444 |
6612 |
6617 |
|
454 |
6624 |
6623 |
|
458 |
6620 |
6618 |
|
466 |
6701 |
6697 |
First let me say, that these tests
were conducted after system stability was 100% guaranteed. With that being said,
the modules were able to ramp up from their DDR2-800 baseline to an incredible
DDR2-933 without increasing voltage or adjusting the latency timings. With that
being said, as I mentioned before, there were memory speeds that (to me) stood
out as being more efficient than others. Of course, the top maximum 466 posted
good numbers, but in its speed class, so did the 433 memory speed. Sandra gave
us a good theoretical look at how we can expect this memory to perform,
but now I want to break it down to something most gamers can relate to - Frames
per second.
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