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If you have been involved with PC gaming or GPU overclocking at all
in the last few years, then you are familiar with the name "3DMark".
Starting with 3DMark 2001, Futuremark has essentially been the
name in GPU benchmarks. However, many things have changed
since 2001, and so Futuremark must keep up with the times. How
well does it manage to stay relevant?

Just about everything has changed in 3DMark Vantage, the first being
the layout. The main screen shows the four major tests
required to obtain a score. Just like the older 3DMarks, you
can change the image settings and resolution. The major change
however, is the existance of four different presets. In 3DMark
Vantage, there are four different relevant scores, titled Entry,
Performance, High and Extreme. In order to differentiate
between the different kinds of scores, each score type is preceded
with a letter specific to each test type. For example, an
Entry test score has a prefix of E, Performance uses a P, High uses
an H, and Extreme uses an X. It is also important to note that the
different presets weigh the tests differently, with the less
intensive tests placing more weight on CPU, and the more intensive
tests putting the weight on the GPU.
For example, an 8800GTX overclocked with a 3.6GHz Q6600 scored
H3844, while a 3850 with a stock Q6600 scored
P4043.
Test 1:

Click for larger image.
The first graphics test, Jane Nash, is a scene
reminiscent of the game No One Lives Forever, as a female spy makes
a daring getaway from a hidden base. Click on the screenshots
to open a larger image, run at maximum quality. According to
Futuremark, this test uses the following features:
- Lots of static objects
- Lots of complex dynamic skinned objects
- Cascaded shadow maps using PCF filtering
- Very few instanced objects
- No ray-marching (volumetric) effects
- Cloth simulation
- Anisotropic materials (math-heavy)
- Caustics
- Hierarchical rendering passes to render water
reflection and refraction

Click for larger image.
The test concludes as our protagonist steals a Sapphire branded
hovercraft and escapes. Maybe Sapphire will be sending out
review samples of the hovercraft sometime in the future?
Test 2:

Click for larger image.
The second test, New Calico, is set in an outer
space setting, with an invasion force commencing an attack on the
planet below. This test uses the following:
- Almost entirely consists
of moving objects
- No skinned objects
- Variance shadow mapping shadows
- Lots of instanced objects
- Local and global ray-tracing effects (Parallax
Occlusion Mapping, True Impostors and volumetric fog)

Click for larger image.
This test is very reminiscent of the game
Homeworld, and the visuals are quite stunning.
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